
The Light Phone II pushes users too hard. They take away the great applications of smartphones and chooses minimalism over functionality. Their approach is one way to design around the research problem, but before anything else, We think the smartphone is a fantastic tool, and while it has its apparent issues, we should not remove all of its benefits just to solve the research problem. We do not want to force users to into fewer options; instead, we want to nudge them to choose healthier options at their own will.

Forest is an amazing solution to one of the sub-problems of the broader smartphone issue — productivity. It is a fun efficient way to self-motivate users and to nudge them to be productive. Gamifying the experience provides incentives to be more productive and to leave their smartphones alone as they focus

